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GimKit: Technology Inquiry

What is GimKit?

Gimkit is a game based learning program, created by a high school student and some of their friends, making this game friendly to youth and enjoyable. Much like the game Kahoot, students are challenged to answer questions that are created by the teacher (though there is an option to use pre-made quizzes) while playing in a virtual ‘world’ where the student gets to become a fun little character who runs around doing small tasks such as collection bait, answering the questions, fishing, and selling their fish to earn money. Earning the ‘money’ in the game is the way in which each student will win or rank higher in the game. The person with the most virtual money by the end of the game wins! Students become driven to play this game due to the extrinsic style rewards, though it is extremely useful in helping students review content in an engaging way. 

https://blog.gimkit.com/

This video explains the game play, as well as the set up for educators. 

Pros/Cons

ProsCons
Teachers receive data report about class and student responses (useful for assessment)
Multiple game modes (keeps it interesting)
Assignments feature on game allows teachers to assign homework with a due date (students can work at their own pace)
Students can play in teams or individually depending on how teacher sets up the game
Game rewards students with money (not real money) when they answer questions correctly. This gives incentive for students to focus on questions and answer them correctly
Students can answer questions at their own pace (unlike kahoot where each question has a time limit)
Free version does not have a lot of game kits to choose from

Students may focus on the game aspect more than the educational content in the game

Tech accessibility is needed (some schools may have challenges providing technology)

Teachers can only assign homework on the paid version

Limited question types (only multiple-choice and type in one answer)

How to Play

Once all students have joined the game by going to gimkit.com/live and entering the class code, the teacher will hit ‘start game’ to begin. From here, students are given a character and admitted into the virtual world where they will answer questions to collect money. When a student gets a question correct, they earn money and if they continue to answer questions correctly, the amount increases based on how many they get right in a row. If they answer questions incorrectly, they get money taken away so there is incentive to put thought into their answers. Students cannot win the game by solely answering questions, so after earning money they can shop for items such as upgrades, power ups and themes. These allow students to do things such as increase the money earned or lost per question, multiply all the money that comes in by a certain amount, get higher streak bonuses or freeze their opponents from answering questions. Students can also ‘go fishing’ to collect fish or different values and then sell those fish to collect the money. The game is set up for students to choose where they want to go, what they want to do and how they want to strategize their game play. In ‘Classic’ mode which is explained above, students compete against each other, however there is also ‘Team’ mode where students are grouped to work together to compete against the other teams. The teacher can set the game to end based on a time limit, where the winner is then determined by who earned the most money, or it can be set to be a ‘race’ to a set amount of money for an individual or team to reach.

There are a variety of other game modes that are less popular than the classic and team games but I will go over these variations below. 

‘The Floor is Lava’ is played with the class all working together to keep the ‘building’ above the lava. As time goes on, the lava rises and each question that  is answered wrong also brings the lava closer to overtaking the building. It is important in this mode for the students to see the teacher’s screen as well so they know how close the lava is getting to them. Once the lava inevitably takes over and the game ends, the class will be shown their ‘Lava Survival Time’ so they have a goal time to beat for the next time they play.

‘Humans vs. Zombies’ is a slightly different game mode played in two teams (the humans and the zombies). The object of this game mode is to last longer than the other team, while each team’s health automatically decreases as the game progresses. Similar to the other upgrades, players can use their money to ‘repair’ their own team’s health, or ‘sabotage’ the other team by decreasing their health. The game ends when one team runs out of health points.

‘Infinity Mode,’ was created with inspiration from the avengers, where players can buy upgrades called infinity stones which increase in price with their value. As with the other upgrades, students must select to add their stones to the play and can do so secretly, when least expected.

In ‘Boss Battle’ mode, a ‘boss’ is chosen from the players and the class works together to beat that single player. Personally I do not think this would be a valuable version to play with a class that is working to promote community and belonging.

In ‘Super Rich’ mode, players play against each other individually, similarly to classic mode. However, students can earn a significant amount more cash for each correct answer. The upgrades can be used to deduct money from other players, or shield themselves from attacks.

‘Hidden’ mode changes the view of game stats so that students cannot see who is winning on the leaderboard, or the total amount of money they have made during the game. This can create more excitement and anticipation throughout the game.

‘Drained’ mode automatically drains each players’ account balance as the game progresses, causing players to need to work harder and answer more questions to earn enough money to win. This is great for a competitive and more advanced group. 

‘Trust No One’ is played where students work together to find imposters in the group and vote them off the ship. After watching a short intro video about the game, each student will find out their role as either a crewmate or an imposter. If chosen as an imposter, they will be shown who else in the class is an imposter. Players will still answer questions but instead of earning money, they will earn power and can only earn one power unit per question. Another difference is that students use their money in ‘mission control’ instead of the shop, where they will have different options based on their role in the game. ‘Investigations’ can be run by the crew members to either clear players or lead to exposing imposters. Each player keeps a ‘notebook’ of their findings which help the group decide who to vote off the ship when group meetings are called. After the voting has been closed, a dramatic video will play showing whether or not the player was actually one of the imposters. Once voted off, these players can still engage in the game and help the rest of the class figure out who the true imposters are. This game mode is quite complex and would take significantly longer for students to learn and play.

The last game mode is ‘Draw That’ and is similar to a virtual Pictionary game. In this version, players draw their answers to questions as opposed to answering a multiple choice question or typing their answers. Each round there is a new student selected to be the drawer and the teacher can select which questions they want the student to draw. They can also change the time limit for each pictionary round, and to make it more or less difficult, the percentage of the term revealed can be adjusted. There is a speed bonus for students who select the correct answer faster than others. The student who is drawing also gets points every time a student guesses their word correctly. The winner is based on the total number of points students earn for drawing and guessing the correct words over the course of the game.

Gimkit offers a variety of games within a game for teachers to try with their students. The possibilities are endless!

Demo

Assessment ideas

Gimkit has many different features that teachers can utilize for assessment. To start, Gimkit has an automatic grading system that tracks each students’ score and progress. Teachers can access the data of the entire class collectively and from each student individually. From this data, the teacher can get a better understanding as to what the students know and what they are struggling with. Teachers also have the ability to assign students homework and create deadlines. With Gimkit, teachers can create mock tests as a means of testing students’ knowledge for a specific subject. Lastly, Gimkit has a feature that allows students to co-create a kit called kitcollab. With this, the class can create their own quiz which solidifies their own learning and provides them with the opportunity to submit questions that they do not know the answer to.

What I learned:

While learning about different technology resources to enhance learning in the classroom, this one caught my attention, especially for those who are in grade four to eight. Gimkit is an exciting game as it offers a game based challenge. Most students, especially in the older primary ages, would find this way of review fun as it’s interactive, includes gaming-like qualities, lets students challenge their friends, and allows for students to use technology in a more educational way. Throughout this course, I learned a lot about technology and how it can be implemented into the classroom. I’m excited to use our technology resources, and know that I feel more confident in doing so.

References:

Gimkit tutorial for teachers – youtube. (n.d.). Retrieved April 5, 2022, from https://www.youtube.com/watch?v=8tjqibXEsDM 

Larson, J. (2022, March 7). Gimkit Guide for Teachers. A Tutor. Retrieved April 3, 2022, from https://atutor.ca/gimkit-guide-for-teachers/ 

Powers, M. (2021, July 15). Gimkit. Common Sense Education; Common Sense Education. 

Week 10: Reflection

In this week’s technology class we discussed Artificial Intelligence. AI can cause a lot of anxiety for people as there is a huge fear of the unknown, something we know humans struggle with is change. AI is changing the way we do research, how we interact with technology, and forming different sorts of jobs that may one day completely take over jobs that can be done by a machine or AI technology. This is something that we as future educators have to keep in mind. How can we use AI responsibly, and when is it a tool and when can it become dangerous in terms of feeding wrong information or removing students from “real life”.

The School of the Tomorrow: How AI in Education Changes How We Learn

Something to note, as said in “Applications of AI in Education” is that although AI can provide effective help for learners, it does not provide the same personalized experience a teacher can give to students. Aside from the human social connections and personalization that teachers can provide, AI does prove to be highly effective in teaching students information and motivating them. Being able to afford this technology and make it accessible to all students and districts is what makes AI somewhat difficult. It is important, however, that student’s understand the world of AI, as it will be something our future students will be growing up and into. It is also important for students to step away from just AI learning, as although there will be jobs in the AI business, there will also be less jobs due to the fact that AI can take over “simple” jobs. This means that it is more important than ever for students to learn creative thinking, collaboration, social skills, communication, and problem solving in order to succeed in the world where technological advancements are taking over ‘ordinary’ jobs. Overall, AI is going to significantly have an impact on the future of students, and it will be mostly positive, with examples of some of these new technologies outlined in this article. 

Saturday, April 2, 2022

Sound of the waves in Sooke

After losing my surfing streak to being busy and poor conditions, I decided to check out the waves on Saturday, though the conditions weren’t super promising. I made the venture out as I knew it was my last opportunity to surf before my technology class ended. We decided to check out a new spot that I had never surfed at before, though the waves seemed to be too small, and since it was on the way to Jordan River anyways, we didn’t waste much time. We decided to keep driving as Jordan River seemed more promising. Unfortunately, that was a false evaluation. When we got to Jordan River, the waves were messy and the tide was very low, making it difficult for me to surf. I had to make a decision, was I going to try to surf bad waves at Jordan River or go back to the other spot and risk not being able to surf at all?

I ended up deciding to go BACK to the other spot, and walk further down the beach. We watched the waves for awhile, evaluating whether it was worth putting our suits on. Perfect little waves every 10 minutes rolled in, but it was still really shallow. With our time constraint, and the risk of not catching any waves, we decided against going into the water, though I decided that next time I surfed I would come back and try this new spot out. Although I didn’t get to surf, I experienced what many other surfers have to go through, by evaluating the wave situation and making the gamble of staying put or checking out a new location. Though it didn’t work in my favour, I’m excited to have found this new spot and be able to try it out the next time!

Video of the Wave: Taken on an Iphone

Week 9: Reflection

In today’s technology class, we discussed inclusion in the classroom, and equitable access. The integration model is becoming more common in classrooms, and is the first step towards inclusion. There now needs to be a step made towards inclusion for all students, rather than just integration of the placements in which students are put in. There are certain barriers that need to be hurdled in order for this new idea of the inclusion model to be utilized. For starters, there is no such thing as a student who needs to be “fixed”. Rather, the institution must address barriers and help the student succeed by adding and utilizing different resources. Meaningful inclusion should be consistent for every learner. Ways to start doing this, is to ask for help, plan ahead, read the IEP, connect with the student and parents as well as family, be open to change, and consider incorporating different resources such as technology. Starting by understanding your students’ needs and strengths is how you should create lesson plans around learners who may have struggles, as this will benefit the student, and give you the ability to create a lesson that will be fully manageable for the student.

https://edtechuvic.ca/edci336/2022/03/04/assistive-technologies/

Games can actually help motivate students and engage them in activities or ideas that they are used to playing in their favourite games. Gamification can include rewards, a fun look, progression in difficulty and a range of difficulty levels, as well as instant feedback, and promotion of discovery based learning. It’s important that rewards within a game are not the dominant way that students are doing the activities. Balancing the rewards with other activities is important to shift the extrinsic motivators into intrinsic motivations. Game-based learning however, is using resources such as gimkit and kahoot to help students learn things that have been put into the game by the teacher, such as questions and answers. 

Teach Your Monster To Read : An Immersive Game

Other games:

Duolingo

ABC kids games

Rtejr 

Coursera

Brainscape

Credly

OpenBadges

TopHat

Sunday, March 6, 2022

On Saturday morning at 6:00 am, my boyfriend Justin and I awoke to start our journey to Tofino. The purpose behind the trip was to apply for jobs for the summer, but we couldn’t go all the way to Tofino (5 hour drive) without getting a surf session in. 

After dropping off our applications, we parked in our campsite for the night at SurfGrove, and got ready to surf on Cox Bay. 

The waves that were in the “back”, meaning where the wave was being formed out, further in the ocean, were HUGE. They were powerful and high, meaning sometimes I would be swept up by the tide suddenly rising for a big wave crashing much further behind me. These moments were a little scary for me as when it happened I could no longer touch the bottom. Surfing in Tofino is a much different experience than surfing the South Island waves, and this was the first time I had surfed in Tofino since all of my practice at Jordan River. Although I really enjoyed the soft sand at the bottom compared to the rocks and seaweed, to my surprise I missed the waves at home. One major difference between Tofino’s waves and Jordan River’s, is that when there are bigger waves in Tofino, there’s not much opportunity for me to catch non-crashers, making it less of a challenge and less fun. At Jordan River, there’s more opportunities for me to catch non-crashers. Part of this is due to the fact that Tofino and Jordan River have different “breaks”. Jordan River has a reef break, meaning there are only wave breaks in certain spots. Tofino has a beach break meaning the break happens across the whole beach. I caught crashers the entire session aside from one very small non-crasher. Since the conditions weren’t great for me, (strong tide, only crashing waves, messy) and since I broke my leash, I only stayed out an hour before my boyfriend and I headed to a different beach for him to surf better waves at. Overall, I had a good time since I could tell my confidence since the last time I had surfed in Tofino improved, but the waves weren’t the best for me to practice on. 

My goal for next week is to start trying to pop up without using my knee to help me up. This video, with the help and guidance of my boyfriend will be how I hope to achieve this goal. 

Overall Confidence : 7/10

Conditions: 6 foot swell ? (tofino)

Busy: No (not for tofino)

Best Wave of Session: Crasher 

Length of Best Wave: 10 seconds

Session Duration: 1 hour

Week 8: Reflection

In today’s class, we had a speaker Chantelle Morvay-Adams come in to discuss BCEdAccess Society which is an entirely volunteer-run organization that focuses on making education accessible to all. The organization helps serve families of children with disabilities and complex learners all over the province. We also went on to discuss ableism and how to identify it, in order to create a safe and inclusive space. Ableism is something that every teacher needs to be aware of, and how they can prevent classifying students as someone who needs to be ‘fixed’, and help students recognize ableism. When it comes to tech, ableism can be identified in situations where people believe students are “too disabled” or “not disabled enough” to use tech as a tool. Withholding tech from students who need it as an aid, for the purpose of “not making other kids jealous”, is an example of ableism, and is an idea that needs to be demolished, as equity starts with understanding that some people need tools in order to succeed at the level of everyone else. Explaining that everyone has a need that can be fulfilled to help them learn better is something that can help children understand this idea. There should also be a discussion surrounding what it looks like to use technology appropriately, and how it is used to support students.

We had a class discussion regarding two big questions : “What can you do to determine your students’ tech needs?”, and “What are some ideas of how we can normalize tech use in the classroom”. We can help demolish stigma in our classrooms by normalizing the use of tech, and being honest with our students, and how it can aid other students and giving them the opportunity to understand that not everyone needs technology as an aid, and it’s helping them to get to the same level of understanding as everyone else, and it isn’t an unfair advantage, nor is it a toy that some students get the privilege of using.  In order to get every child what they need, they need to be a part of the conversation. Getting the family and student involved can help develop further ideas for supporting the student, as well as give the student more support, and learn more about the student in order to find what works best for them. An idea to support the student, would be to send out a questionnaire to each family about the student so they can talk about their child and how they are best supported, and what has maybe worked best for them in their learning in the past. This would give parents the opportunity to talk about their child’s disabilities or learning blocks, and give the teacher more opportunities to support the student. Google lens, Google read and write, are apps that can be integrated into a classroom and used for those who need tech support. These are free apps making it more accessible for students. There are many ways technology can be integrated into the classroom, and finding what works best for those students who need technology to aid them throughout their learning can support them to feel there are less barriers, and feel comfortable using technology as a tool to provide them with the learning they need. 

Speechify is another tool that allows students to listen to documents, as well as highlights the words as they are being read

Sampling of Speechify

https://speechify.com/?utm_campaign=search_natural_readers&gclid=EAIaIQobChMIhL2qmZD89gIV0RZ9Ch2czwCKEAAYASAAEgLE7vD_BwE

Wednesday, February 23, 2022

Roasting Marshmallows after a Surf

It’s officially ‘reading break’, which I initially thought was going to be a great time to surf since the weekdays would be the best time, but sadly the waves didn’t get the message that I had the week off. Initially, me, Jordan and Katie had planned to spend the night at Jordan River so we could surf in the evening and then in the morning of the next day. The temperatures though kept dropping, and before we left in the morning, we decided it would be too cold to sleep the night in a tent when the temperature was estimated to drop to -4. 

The conditions were supposed to be pretty good, some of the best waves for us all week (4-5 foot swell, and glassy with little eastward wind) but unfortunately when we got out in the water it was a lot choppier than we had expected. The tide was mostly out when we got in the water, but as the ride came up the waves got a little bit better. The wind turned eastward though, therefore the waves became mushy and almost un-surfable. Some of the white wash was easy to catch, but the non-crashers were a challenge as the swell wasn’t too big, and the waves died quickly. We did, however, have a curious visitor who kept popping up. For about an hour, a seal would pop its head out of the water and look at us wading in the water. Sometimes, it would pop up closer to us than before, which freaked us out a little as we didn’t want to get in it’s way or have an accidental run in. A few times, when the tide was coming up, we would step on seaweed, and freak out as we thought that soft mushy thing could have been the seal. I didn’t catch many waves, and it became frustrating, not to mention freezing! It was -1 outside, so after two hours in the water our hands were frozen (even with gloves!). My best wave was a small non-crasher that lasted a very short amount of time. I do believe that if we had ventured further out, the waves would have been better, though I felt a little uncomfortable, especially being we were the only surfers in the water. This session we tried to stay on our boards as much as possible, paddling around and getting the feel of what it was like to not touch the ground, partly because it was a good time to practice as it was becoming a bit deeper, and partly because I didn’t want to step on the seal. It felt good to be able to mostly paddle, and it reminded me that I’m definitely improving! Although the waves weren’t great, it was still a great day as I paddled more than ever, and had fun with friends. 

Getting changed out of my wetsuit after was probably the hardest part of the whole day. All of our hands were frozen, which is the reason I don’t have photos of us getting ready to leave after the surf session. With numb hands, we got unchanged as quickly as possible. Then we turned on the heat for a while in the car before heading to a point on the beach where we could have a fire and some marshmallows. We warmed up by the fire, and watched an amazing sunset with our friend Carmel and her boyfriend, who just so happened to be up at Jordan River. Having the fire after was a wonderful way to end the day, and I think it’s something we will have to do again.  

Overall Confidence : 7/10

Conditions: 5 foot swell

Busy: No, no one else there! 

Best Wave of Session: small non-crasher 

Length of Best Wave: 5 seconds

Session Duration: 1.75 hours

Week 7: Reflection

In today’s technology class, we discussed the things we have gone over during this first half of the semester. There have been a lot of interesting topics shared, but the two that stick out to me as the most interesting and important was the presentation we had about professionalism as well as students relationship with technology, and its effect on their learning and how we can be responsible in teaching students how to use these technologies, as well as the class we had where we learned about how the school system is created based on the idea when we were sending kids into factory style jobs, and where we used to be able to guarantee them a job after schooling. 

We also discussed in class today the technology integration models such as constructive alignment, TPAk, and SAMR. These models help teachers integrate technology into the classroom. SAMR is based on substitution (task is the same but technology substitutes as a tool, with no functional change), augmentation (also a substitution version, but enhances the lesson), modification (can modify task by adding new components, like comments from peers, which allows for significant task redesign),  and redefinition (creation of a new task that wouldn’t be possible without tech). These can help students develop new skills, explore new ideas, think creatively, and become masters of using technology. Considering new elements that can be implemented as extensions into your lessons can benefit everyone as it can help teachers plan and use new resources, and help students encourage creative ways of thinking and learning. Young students can easily adapt to technology, and therefore shouldnt be looked over when it comes to using technology as a way to adapt lessons.

The TPACK framework brings together technology knowledge, content knowledge, and pedagogical knowledge.  Content knowledge is what you know about what you’re teaching and which direction you’re going in, in terms of subject, lesson plans, and goals. Pedagogical knowledge is the how of teaching, it’s the mechanisms you use, and the ways you get information across to students.  Technology knowledge creates opportunities for new ways of learning. Technology knowledge is based on the ‘what’, such as what sort of technology will you use with students, and how can you incorporate technology into lessons. TPAK is a reminder that goals should be made first, and technology is just a part of great teaching that should be layered onto content and pedagogical knowledge. It’s important that lessons using technology aren’t created by first deciding on the technology, then the lesson. Instead, technology should be fit into the lesson, where you decide later how certain technologies will piece together with your goals and ideas for the lesson. 

These ideas for technology integration allows for a variety of skills and for a variation of activities that stretch the minds of students. Instead of creating the same type of lesson structure, technology can make lessons diverse, and keep students interested in what is to come in the day, as well as create a new layer of knowledge for students to learn. In order to make integration models effective they must align with learning, teaching approaches, and assessment to create a meaningful learning experience. 

Wednesday, February 16, 2022

I guess Wednesday’s are dedicated to surfing now. Though I’m proud I’ve kept my surfing streak up, I definitely want to use one of my free Wednesdays to do something else one of these days! Although I’ve still been loving surfing and the process of learning to surf better, it definitely is a bit defeating when you get all the way out there just for there to be sub par waves. That’s what happened this sunny Wednesday afternoon. 

At 1:30pm we (me and Katie) set out on the road after stopping at a gas station to fill up and grab some ice teas and cheezies as a post surf snack (good decision). We decided we needed to have a surfing tradition, and we may have decided an iced tea post surf was going to be it, but we’re still working on that idea.

Once we got to JR, we noticed it was a little choppy, though the forecast said it would get glassy later in the afternoon. We suited up and got into the water, which was deeper than I thought it would be. There were 4-5 other people in the water with us, so it was busier than we had seen in the last few weeks. The waves were a good size for us, but since it was pretty deep it was harder to catch the waves. We tried to paddle as much as possible so we could get used to it, as the better surfers never stand. This completely wore my arms out, which also gave me a better idea of how hard it would really be to not be able to touch the ground for 2+ hours. I could tell I was getting more used to paddling, even if I wasn’t great at it. We tried to venture a bit further out, but I found myself anxious with the thoughts of not being able to touch the bottom if I had to.

The waves were very difficult to catch as they weren’t the most powerful, but I managed to catch about four or five waves, not to mention the blaring sun that made it extremely difficult to see. Although it wasn’t the best conditions I felt I improved confidence wise, and felt more comfortable in the water. The sky treated us with a beautiful sunset, and although a bit frustrated and very tired, we were glad we went out.

Overall Confidence : 7/10

Conditions: 5 foot swell

Busy: Somewhat

Best Wave of Session: Crasher wave

Length of Best Wave: 12 seconds

Session Duration: 2 hours

Week 6: Tech Reflection

This week in tech, we met up with our pods, and discussed a few important topics that can be related back to tech and the overall learning success of students. The topics we discussed were the ones we were most interested in.

 Supporting a diverse classroom was one of my group members’ choice of topic that they were most interested in. We all agreed that ‘supporting a diverse classroom’ was something we all wanted to obtain a further understanding of ways to achieve a classroom that supports and uplifts all students. Ways learning can be accessible to all, and ways lessons can be designed to suit everyone’s needs for them to reach their full potential, are skills we decided we would like to learn more about, whether about tech or any other subject. 

Another strategy that piqued the interest of one of my pod members, was the implementation of UDL in the classroom.UDL guidelines can be effective in the improvement of the teachings and learnings in the classroom for all areas of education. Making learning active, visually appealing, stimulating, easy to follow, and interactive are great ways to engage all students and create a space that thrives on the participation of all. My pod agreed learning how to implement the UDL guidelines in all subject areas is something that we would like to gain further knowledge in. 

Bullying and internet safety was another area of interest one of my pod members had. This was one that interested me a lot as well, especially if I were to teach older years, from grade five to middle school. With a new generation of students, who grew up both in a pandemic and with technology as advanced as it is, and is becoming, we have to consider what effects it will take on our future classes. This is an area we all agreed we need to be better equipped for, as we believe kids growing up in a pandemic can severely affect their social skills, and their developing relationship with technology. From this, there may come students who don’t know how to use technology responsibly, or who may not know their limits and find places on the internet that they could be trapped in, or inappropriate content that could affect their brains in a harmful way.

The last strategy that I found the most interest in was the ways teachers can support their students’ mental health. With technology being a greater focus in schools now, it’s important we know how to use it responsibly and how to limit the amount of screen time students get, as outdoor learning in my eyes is just as important, if not more important than developing a child’s ability to use technology. Although it’s important that this new generation knows their way through the technological world, they also must also understand the natural world and its importance to our overall well being and futures. This is an issue me and my pod discussed as we want our students to be in a safe environment that promotes mental and physical well being. A tool we want to be well equipped with, is the knowledge to pass down to our students about balancing such a fast paced life, and what it means to slow down, perhaps practicing gratitude, and meditation practices.I find this topic area very interesting and would like to be further educated in it so I too can develop skills that will improve my whole class.  

Here’s a video I found, by Shelley Moore who talks about the evolution of inclusion in the classroom:

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